David is a technologist and a restless entrepreneur with a passion for creating feedback loops between innovation and teams and revenue streams, applying new and old business models to changing industries, and pushing people to do the very best they can do.
David’s background is in software, an assortment of university dabbling, creating companies and helping entrepreneurs.
He served as CEO of the game technology company Unity Technologies since co-founding it in 2003 and until October 2014, with an unflinching vision to democratize game development, and to develop technology and business models for the next phase of the games industry.
Luciana Carvalho Se – CSTA, AMBCS, RSA Fellow
Luciana splits her time between growing the Realities Centre London — a new innovation space, incubator and academy for B2B/enterprise VR, AR, MR and AI — and Unfold UK, promoting women/diversity in future in the UK. Passionate about VR and tech for good, she carries ongoing research on the possibilities and challenges immersive tech presents as re neuroscience, empathy and female empowerment.
With a background in film producing and media directing and with a passion for technology and experience design, Mads has found himself involved in a wide variety of alternative projects exploring the frontier of new media storytelling. He considers himself a craftsman and creative producer, and sometimes an artist and conceptual junkie.
Dr. Michael Madary is working on the philosophy of mind and the ethics of emerging technology, especially immersive technology such as virtual reality. Dr. Michael Madary research is interdisciplinary, drawing from psychology and neuroscience. In February of 2016, Thomas Metzinger and Michael Madary published the first code of ethics for research and consumer use of VR, which has received widespread media attention.
Rokoko is a hardware startup based in Copenhagen and San Francisco. We are the inventors of the sensor-based motion capture solution, the Smartsuit. Our vision is to create a physical virtual presence that completes the VR experience and democratizes motion capture.
Sophie Bech, Head of Experiences born in Aarhus, DK 1984, cand.mag in Media Science from SDU.
Sophie has a wide variety of experience in multiple fields within the art industry, which has provided her with a unique insight into cross-disciplinary creative environments.
She uses them to make transcending experiences in discovering all the wonders the Smartsuit will make possible all over the world.
Her work approach and methodology includes to encouraging play, creativity, and innovation as a daily practise. Sophie always look for every opportunity to match ideas, people, and resources. Strategically she works on positioning creative direction and fostering organizational growth.
Dominic is a huge Virtual Reality advocate and enthusiast and has been called “the single most influential European Virtual Reality specialist”.
As one of the early pioneers of the modern VR movement, Dominic has been involved in the industry ever since Oculus founder Palmer Luckey showed him the original duct-taped prototype of the Oculus Rift back in 2012, when it was still a garage-made kickstarter project.
After this, Dominic became a huge Virtual Reality ambassador: He co-founded and still moderates the largest community for Virtual Reality on the internet, he started the Virtual Reality Germany meetup group and is a co-founder of EUVR – a European non-profit organization that helps push the envelope for European VR devs, manufacturers and consumers. Furthermore, he co-founded his own Virtual Reality company – realities.io – together with two VR experts which they successfully brought through an accelerator program in Silicon Valley at Boost VC, the premier fund and accelerator for Virtual Reality.
Dominic works for Nvidia where he is responsible for building their European VR business – so he’s now the central spokesperson for all things VR in Europe and is striving to grow the European and global ecosystem.
Xavi is Head of VR for BaDoinkVR and VRcosplayX. He has over 7 years of solid experience in product design and user experience. He joined Badoink in 2014 and is in charge of overseeing all of Badoink’s VR related products.
How to create immersive content for VR, how BadoInk has used their audience for tests and feedback-loops, tailoring the experience for their desires. (with a few minutes twist of technical considerations in terms of where the actor should look and placement)
Julie Heyde is a game jammer with a crush on semi-realistic VR sports games with a twist of dark humor and brutality. Working on #utopia #SelfieTennis, #SkiJump, #Archery & #RAGNAROKvr as the #ChickenBitch of @VRUnicorns. Raised in VikingLand and fueled by beer, mushrooms and rainbows while flying with unicorns and riding on wolves.